![]() No community, limited features, spotty performance. I mean, before Steam this was basically the state of gaming. Just gotta look for people on discord I guess. Action is immediate with little time to type anything, (there's surprisingly little support for voice chat in these games), and usually easy enough to hardly require spoken coordination. ![]() ![]() On the other other hand, because everything took forever, you would inevitably shoot the shit, because there was just nothing else to do!Īnyways, nowadays you can easily solo pretty much any modern MMO and any group content just automatically plops you into a party with some dudes that you will quite certainly never see again. Once you got a good party going, you basically didn't want to stop, as just getting to that point took two freakin' hours. On the other hand, it took hours - often all night - to accomplish just about anything. Reaching out to others was expected, and many were glad to help you through those same challenges they too struggled with. ![]() Enemies would destroy you after level 10 or so, and quests were incredibly laconic and abstruse seemingly by design.Įverything about the game was difficult, dangerous, and mysterious. You see this trend in MMOs as well - towards convenience (and fun) at the expense of community.īack in the old days of EverQuest and Final Fantasy XI, it was almost impossible to do anything by yourself you HAD to find other people, and ideally a clan. ![]()
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